Architecture & Software Documentation, Part II – The Database

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Introduction

I have introduced the topic of documenting software artefacts in my previous blog post. As I said, the purpose of a good documentation is to communicate – to your technical peers, to your boss, to your sponsors.

But a good documentation set is hard to achieve and then, to maintain. It should live as close to the actual code as possible. A good deal can be obtained through reverse engineering to / from UML when your project is object-oriented. But let’s face it, we live in a polyglot programming world. At least some layers in our software design won’t be amenable to UML because they don’t use object-orientation design. The canonical example being: how would you go about documenting your SQL-based data model?

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